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TF2重生时间问题?

  • TA的每日心情
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    2017-5-2 09:47
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    [LV.1]初来乍到

    likesun 发表于 2007-12-18 10:44:04 | 显示全部楼层 |阅读模式
    目前在SERVER。CFG里
    已经添加了mp_showrespawntimes 0
    但重生时间还是13秒!
    重生时间应该如何设置?
    :burn:
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    [LV.10]以坛为家III

    金闪闪 发表于 2007-12-18 11:14:30 | 显示全部楼层

    回复: TF2重生时间问题?

    游戏不能为0吧?为0不成了死亡服务器?

    这个mp_showrespawntimes参数看字面解释是显示重生时间?就是显示还有几秒中重生。
    "mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles whether the server allows spectator mode or not"
    "mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_autoteambalance_delay","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to attempt to switch players."
    "mp_autoteambalance_warning_delay","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to print a balance warning."
    "mp_bonusroundtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after round win until round restarts"
    "mp_chattime","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time players can chat after the game is over"
    "mp_clan_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team leader from each team must speak for the match to begin"
    "mp_clan_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once someone from each team gives the ready signal"
    "mp_decals","200 ","ARCHIVE",,,,,,,,,,,,,,,,,""
    "mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
    "mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
    "mp_enableroundwaittime","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable timers to wait between rounds."
    "mp_fadetoblack","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"fade a player's screen to black when he dies"
    "mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_forcecamera","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spectator modes for dead players"
    "mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
    "mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
    "mp_fraglimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_friendlyfire","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
    "mp_idledealmethod","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga"
    "mp_idlemaxtime","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum time a player is allowed to be idle (in minutes)"
    "mp_maxrounds","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max number of rounds to play before server changes maps"
    "mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
    "mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current round will restart in the specified number of seconds"
    "mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
    "mp_showrespawntimes","cmd",,,,,,,,,,,,,,,,,,"Show the min respawn times for the teams"
    "mp_simulatemultiplecappers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
    "mp_stalemate_timelimit","240 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timelimit (in seconds) of the stalemate round."
    "mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
    "mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
    "mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
    "mp_teststalemate","cmd",,,,,,,,,,,,,,,,,,"Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end."
    "mp_time_between_capscoring","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between scoring of owned capture points."
    "mp_timelimit","20 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game time per map in minutes"
    "mp_waitingforplayers_cancel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to end the WaitingForPlayers period."
    "mp_waitingforplayers_restart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to start or restart the WaitingForPlayers period."
    "mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
    "mp_winlimit","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Max number of rounds one team can win before server changes maps"
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    [LV.10]以坛为家III

    金闪闪 发表于 2007-12-18 11:15:18 | 显示全部楼层

    回复: TF2重生时间问题?

    找了个TF2的server.cfg给你参考。
    TF2
    Server.cfg
    Code:
    hostname ""
    rcon_password ""
    sv_password ""

    mp_maxrounds 0
    mp_winlimit 0
    mp_timelimit 25

    mp_idledealmethod 1               //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
    mp_idlemaxtime 5                  //Maximum time a player is allowed to be idle (in minutes)
    mp_allowNPCs 1
    mp_allowspectators 1
    mp_autocrosshair 1
    mp_autoteambalance 1
    mp_autoteambalance_delay 15
    mp_autoteambalance_warning_delay 5
    mp_bonusroundtime 15      
    mp_chattime 10
    mp_clan_ready_signal 0             //Text that team leader from each team must speak for the match to begin
    mp_clan_readyrestart 0             //If non-zero, game will restart once someone from each team gives the ready signal
    mp_decals 200
    mp_defaultteam 0      
    mp_disable_autokick 1              //Prevents a userid from being auto-kicked
    mp_enableroundwaittime 1           //Enable timers to wait between rounds.
    mp_fadetoblack 0                   //fade a player's screen to black when he dies
    mp_falldamage 5
    mp_flashlight 1
    mp_footsteps 1
    mp_forcecamera 1                   //Restricts spectator modes for dead players
    mp_forcerespawn 1
    //mp_forcerespawnplayers 1           //Force all players to respawn.
    //mp_forcewin 1                      //Forces team to win
    mp_fraglimit 0
    //mp_friendlyfire 0
    mp_restartgame 0                   //If non-zero, game will restart in the specified number of seconds
    mp_restartround 0                  //If non-zero, the current round will restart in the specified number of seconds
    mp_scrambleteams 0                 //Scramble the teams and restart the game
    mp_showrespawntimes 0              //Show the min respawn times for the teams
    //mp_simulatemultiplecappers 1
    mp_stalemate_timelimit 240         //Timelimit (in seconds) of the stalemate round.
    mp_switchteams 0                   //Switch teams and restart the game
    mp_teamlist 0
    mp_teamoverride 1
    mp_teamplay 1
    mp_teams_unbalance_limit 1         //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
    //mp_teststalemate 1                 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
    mp_time_between_capscoring 30      //Delay between scoring of owned capture points.
    mp_waitingforplayers_cancel 0      //Set to 1 to end the WaitingForPlayers period.
    mp_waitingforplayers_restart 0     //Set to 1 to start or restart the WaitingForPlayers period.
    mp_weaponstay 0


    sv_region 1

    sv_minrate 13000
    sv_maxrate 25000
    sv_minupdaterate 33
    sv_maxupdaterate 67
    sv_mincmdrate 33
    sv_maxcmdrate 67
    sv_client_cmdrate_difference 1
    sv_client_predict 1
    sv_client_interpolate 1
    sv_client_min_interp_ratio -1
    sv_client_max_interp_ratio -1
    decalfrequency 10

    sv_maxreplay 0                    //Maximum replay time in seconds
    //sv_maxspeed 320     
    //sv_maxunlag 1                     //Maximum lag compensation in seconds
    //sv_maxvelocity 3500               //Maximum speed any ballistically moving object is allowed to attain per axis.


    //sv_accelerate 10
    //sv_airaccelerate 10
    sv_allow_color_correction 1        //Allow or disallow clients to use color correction on this server.
    sv_allow_wait_command 0            //Allow or disallow the wait command on clients connected to this server.
    sv_allowdownload 1                 //Allow clients to download files
    sv_allowupload 1                   //Allow clients to upload customizations files
    sv_alltalk 1                       //Players can hear all other players, no team restrictions
    sv_alternateticks 0                //If set, server only simulates entities on even numbered ticks.
    sv_autosave 1                      //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
    //sv_backspeed 0                     //How much to slow down backwards motion
    sv_bonus_challenge 0               //Set to values other than 0 to select a bonus map challenge type.
    //sv_bounce 0                        //Bounce multiplier for when physically simulated objects collide with other objects.
    sv_cacheencodedents 1              //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
    sv_cheats 0                        //Allow cheats on server
    sv_clearhinthistory 1              //Clear memory of server side hints displayed to the player.
    sv_consistency 1                   //Whether the server enforces file consistency for critical files
    sv_contact ""

    sv_downloadurl""                   //Location from which clients can download missing files
    sv_enableoldqueries 0              //Enable support for old style (HL1) server queries
    sv_filterban 1                     //Set packet filtering by IP mode
    sv_findsoundname 0                 //Find sound names which reference the specified wave files.
    //sv_footsteps 1
    //sv_force_transmit_ents 0           //Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
    sv_forcepreload 0                  //Force server side preloading.
    //sv_friction 4
    //sv_gravity 800
    //sv_ignore_hitboxes 0
    //sv_instancebaselines 1             //Enable instanced baselines. Saves network overhead.
    //sv_lagflushbonecache 1             //Flushes entity bone cache on lag compensation
    sv_lan 0      
    sv_log_onefile 0                   //Log server information to only one file.
    sv_logbans 0                       //Log server bans in the server logs.
    sv_logblocks 0                     //If true when log when a query is blocked (can cause very large log files)
    sv_logdownloadlist 1      
    sv_logecho 0                       //Echo log information to the console.
    sv_logfile 1                       //Log server information in the log file.
    sv_logflush 0                      //Flush the log file to disk on each write (slow).
    sv_logsdir logs                    //Folder in the game directory where server logs will be stored.
    sv_massreport 0
    sv_master_legacy_mode 1            //Use old (outside-of-Steam) code to communicate with master servers.
    sv_master_share_game_socket 1      //Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
    sv_max_queries_sec 3               //Maximum queries per second to respond to from a single IP address.
    sv_max_queries_sec_global 60       //Maximum queries per second to respond to from anywhere.
    sv_max_queries_window 30           //Window over which to average queries per second averages.
    //sv_netvisdist 10000                //Test networking visibility distance
    sv_noclipaccelerate 5      
    sv_noclipspeed 5      
    sv_npc_talker_maxdist 1024         //NPCs over this distance from the player won't attempt to speak.
    //sv_optimizedmovement 1      
    sv_parallel_packentities 1   
    sv_parallel_sendsnapshot 1
    sv_pausable 0      
    sv_precacheinfo 1
    sv_pure 1
    sv_pure_kick_clients 1
    sv_pure_trace 1
    //sv_pushaway_clientside 0           //Clientside physics push away (0=off, 1=only localplayer, 1=all players)
    //sv_pushaway_clientside_size 15     //Minimum size of pushback objects
    //sv_pushaway_force 30000            //How hard physics objects are pushed away from the players on the server.
    //sv_pushaway_max_force 1000         //Maximum amount of force applied to physics objects by players.
    //sv_pushaway_max_player_force 10000 //Maximum of how hard the player is pushed away from physics objects.
    //sv_pushaway_min_player_speed 75    //If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
    //sv_pushaway_player_force 200000    //How hard the player is pushed away from physics objects (falls off with inverse square of distance).
    sv_pvsskipanimation 1              //Skips SetupBones when npc's are outside the PVS
    sv_rcon_banpenalty 2               //Number of minutes to ban users who fail rcon authentication
    sv_rcon_log 1      
    sv_rcon_maxfailures 2              //Max number of times a user can fail rcon authentication before being banned
    sv_rcon_minfailures 2              //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
    sv_rcon_minfailuretime 30          //Number of seconds to track failed rcon authentications
    //sv_rollangle 0      
    //sv_rollspeed 200     
    //sv_sendtables 0                    //Force full sendtable sending path.
    sv_showladders 0                   //Show bbox and dismount points for all ladders (must be set before level load.)
    //sv_showlagcompensation 0           //Show lag compensated hitboxes whenever a player is lag compensated.
    sv_skyname 0                       //Current name of the skybox texture
    sv_soundemitter_filecheck 1        //Report missing wave files for sounds and game_sounds files.
    sv_soundemitter_flush 1            //Flushes the sounds.txt system (server only)
    sv_soundemitter_trace 0            //Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
    sv_soundscape_printdebuginfo 0     //print soundscapes
    sv_specaccelerate 5      
    sv_specnoclip 1
    sv_specspeed 3
    sv_stats 1                         //Collect CPU usage stats
    //sv_stepsize 18      
    //sv_stopspeed 100                   //Minimum stopping speed when on ground.
    //sv_stressbots 0                    //If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
    sv_strict_notarget 0               //If set, notarget will cause entities to never think they are in the pvs
    //sv_suppress_viewpunch 0      
    sv_test_scripted_sequences 0       //Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
    sv_teststepsimulation 1      
    sv_thinktimecheck 0                //Check for thinktimes all on same timestamp.
    sv_timeout 300                     //After this many seconds without a message from a client, the client is dropped
    sv_turbophysics 0                  //Turns on turbo physics
    //sv_unlag  .5                       //Enables player lag compensation
    //sv_unlag_fixstuck 0                //Disallow backtracking a player for lag compensation if it will cause them to become stuck
    sv_unlockedchapters 99             //Highest unlocked game chapter.
    //sv_useexplicitdelete 1             //Explicitly delete dormant client entities caused by AllowImmediateReuse().
    sv_vehicle_autoaim_scale 8
    sv_visiblemaxplayers -1            //Overrides the max players reported to prospective clients
    sv_voicecodec 0                    //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
    sv_voiceenable 1      
    //sv_wateraccelerate 10
    //sv_waterdist 12                    //Vertical view fixup when eyes are near water plane.
    //sv_waterfriction 1


    tf_flag_caps_per_round 4           //Number of flag captures per round on CTF maps. Set to 0 to disable.
    tf_playergib 1                     //Allow player gibbing.
    tf_stats_track 1                   //Turn on//off tf stats tracking.
    tf_stats_verbose 0         
    net_maxfilesize 90                 //Max download file size. Default is 15
    log on
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    [LV.1]初来乍到

    likesun  楼主| 发表于 2007-12-18 12:31:38 | 显示全部楼层

    回复: TF2重生时间问题?

    谢谢金闪闪的回复!
    你发的CFG里
    mp_showrespawntimes 0 //Show the min respawn times for the teams
    也是0,
    想把这个时间设置为0或者1的意思就是想把重生时间调整为最小,基本和死亡服务器相当!
    我看到目前有一些服务器就是这样设置的!
    不知道为什么mp_showrespawntimes 0 就是不行!
    我再发一个ESL的TF2比赛CFG给大家看看
    [PHP]alias rconwait "wait;wait;wait;wait;wait;wait;wait;wait"

    rconwait

    rcon decalfrequency 60                                 ;rconwait

    rcon host_framerate 0                                 ;rconwait

    rcon log on                                         ;rconwait

    rcon tf_flag_caps_per_round 0                         ;rconwait

    rcon tv_chattimelimit 0                         ;rconwait
    rcon tv_delay 90                                 ;rconwait
    rcon tv_delaymapchange 1                         ;rconwait
    rcon tv_enable 1                                 ;rconwait
    rcon tv_transmitall 1                                 ;rconwait

    rcon mp_allowspectators 1                         ;rconwait
    rcon mp_autocrosshair 0                         ;rconwait
    rcon mp_autoteambalance 0                         ;rconwait
    rcon mp_bonusroundtime 0                         ;rconwait
    rcon mp_chattime 10                                 ;rconwait
    rcon mp_clan_ready_signal "readyteam"                 ;rconwait
    rcon mp_clan_readyrestart 1                         ;rconwait
    rcon mp_enableroundwaittime 1                         ;rconwait
    rcon mp_fadetoblack 0                                 ;rconwait
    rcon mp_falldamage 0                                 ;rconwait
    rcon mp_footsteps 1                                 ;rconwait
    rcon mp_forcecamera 1                                 ;rconwait
    rcon mp_fraglimit 0                                 ;rconwait
    rcon mp_idledealmethod 0                         ;rconwait
    rcon mp_idlemaxtime 0                                 ;rconwait
    rcon mp_maxrounds 0                                 ;rconwait
    rcon mp_stalemate_timelimit 0                         ;rconwait
    rcon mp_teams_unbalance_limit 0                 ;rconwait
    rcon mp_teamplay 0                                 ;rconwait
    rcon mp_time_between_capscoring 30                 ;rconwait
    rcon mp_timelimit 30                                 ;rconwait
    rcon mp_waitingforplayers_cancel 1                 ;rconwait
    rcon mp_weaponstay 0                                 ;rconwait
    rcon mp_winlimit 0                                 ;rconwait

    rcon sv_allow_color_correction 0                 ;rconwait
    rcon sv_allow_wait_command 0                         ;rconwait
    rcon sv_allowdownload 1                         ;rconwait
    rcon sv_allowupload 1                                 ;rconwait
    rcon sv_alltalk 0                                 ;rconwait
    rcon sv_cheats 0                                 ;rconwait
    rcon sv_client_cmdrate_difference 30                 ;rconwait
    rcon sv_client_interpolate 1                         ;rconwait
    rcon sv_client_max_interp_ratio 1                 ;rconwait
    rcon sv_client_min_interp_ratio 1                 ;rconwait
    rcon sv_client_predict 1                         ;rconwait
    rcon sv_pausable 0                                 ;rconwait
    rcon sv_pure_kick_clients 1                         ;rconwait
    rcon sv_pure 2                                         ;rconwait
    rcon sv_rcon_log 1                                 ;rconwait

    rconwait

    rcon say ...esl_tf2.cfg initialised! (Version: 06.12.2007)
    rcon say GOOD LUCK AND HAVE FUN!
    rcon say www.esl.eu

    rconwait

    // END OF CONFIG[/PHP]
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    [LV.1]初来乍到

    likesun  楼主| 发表于 2007-12-18 12:34:57 | 显示全部楼层

    回复: TF2重生时间问题?

    现在sourcemod已经汉化完了!就差这个CFG设置了!TF2的PS排行也在汉化中!
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    [LV.10]以坛为家III

    金闪闪 发表于 2007-12-18 20:18:15 | 显示全部楼层

    回复: TF2重生时间问题?

    你理解错了。
    我意思是,死亡后在屏幕中间有个提示,距离重生还有x秒。
    如果mp_showrespawntimes 0,就不显示。如果为1才显示。
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    [LV.1]初来乍到

    likesun  楼主| 发表于 2007-12-20 09:02:11 | 显示全部楼层

    回复: TF2重生时间问题?

    哦!原来是这样!我想把重生时间调整为1秒或者0秒!看来还是其他参数控制的!
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    [LV.10]以坛为家III

    金闪闪 发表于 2007-12-20 10:54:58 | 显示全部楼层

    回复: TF2重生时间问题?

    我在玩的时候感觉。
    如果死亡次数多了。等待重生的时间反而变大了。:D

    该用户从未签到

    moyiwei 发表于 2008-1-2 16:59:03 | 显示全部楼层

    回复: TF2重生时间问题?

    快速重生可以通过 sourcemod插件实现
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    2017-5-2 09:47
  • 签到天数: 1 天

    [LV.1]初来乍到

    likesun  楼主| 发表于 2008-1-5 08:14:03 | 显示全部楼层

    回复: TF2重生时间问题?

    Post by moyiwei
    快速重生可以通过 sourcemod插件实现

    哦?没找到那个参数!
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