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2005.6.14Steam升级

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发表于 2005-6-15 09:27:21 | 显示全部楼层 |阅读模式 来自 福建龙岩
升级了Steam的客户端以及Source Engine。
主要是修复VAC2的连接问题。
:D
目前VAC2只在Beta组中测试。但是不久所有的服务器都可以使用它。
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Updates to the Steam Client and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Steam Client and Source Engine

    * Fixed a number of connection problems to the backend of VAC2 (Valve's anti-cheat technology for game servers). VAC2 currently only runs on servers in the beta group, but will be active for all servers very soon.
 楼主| 发表于 2005-6-15 09:52:47 | 显示全部楼层 来自 福建龙岩
其实这次升级Steam客户端,本质是steamclient.dll文件的升级。应该和VAC2监测no-steam分不开的。

当然,连接VAC2服务器问题也是一方面。

因为steamclient.dll负责和VAC2的通讯。:D
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 楼主| 发表于 2005-6-15 10:14:50 | 显示全部楼层 来自 福建龙岩
SRCDS版本是
] version
Protocol version 7
Exe version 1.0.0.21 (cstrike)
Exe build: 14:40:17 Jun 10 2005 (2407)
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发表于 2005-6-15 10:36:25 | 显示全部楼层 来自 北京海淀
Steam守望者
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 楼主| 发表于 2005-6-15 10:46:54 | 显示全部楼层 来自 福建龙岩
Post by BoeZombie
Steam守望者

你等什么呢?VAC2?还是CS:S的升级?哈哈。:D
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发表于 2005-6-15 10:57:44 | 显示全部楼层 来自 北京海淀
都等啊,哈哈
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发表于 2005-6-15 22:56:13 | 显示全部楼层 来自 广西玉林
上不了    了。。。。 :burn:
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 楼主| 发表于 2005-6-16 08:30:10 | 显示全部楼层 来自 福建龙岩
Post by lgcss
上不了    了。。。。 :burn:

什么上不了?
Steam登陆问题不是教你用代理么?:D
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 楼主| 发表于 2005-6-16 09:04:04 | 显示全部楼层 来自 福建龙岩
事隔一日,Steam再次升级。
修正LAN模式无法调用steamclient.dll问题。

An update to the Source Engine has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

    * Fixed "steamclient.dll not found" error when running a listen server with LAN mode disabled
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发表于 2005-6-19 01:37:27 | 显示全部楼层 来自 北京海淀
Friday, June 17 2005


For the last couple of months a team at Valve has been working away on Day of Defeat: Source. We'd like to give people some insight into what we've been doing during this time.

The initial plan following the launch of Half-Life 2 was to get a near direct port of the existing Day of Defeat up and running and release it to the community. After this release, the plan was to take the approach of iterating on the art and gameplay of Day of Defeat through the end of the year. We finished this porting work a few months ago, released this version to a small group of beta testers, and then took stock of where we were. We didn't feel like the game was good enough from a visual perspective to release.

[/url]We decided to rework all of the content of Day of Defeat: Source before the full public release, hoping that people would be happier waiting for the product to ship while we gave DoD the attention it deserved. We hope our assumptions turn out to be accurate.

Here is the first screenshot from dod_flash, which is the first map that has been given this complete art pass. We'll have more things to share over the next few weeks.

In other news, our friends at Softimage are having a modeling contest and offering $25,000 in prizes for the most original and compelling characters produced with the XSI Mod Tool. Submissions will be judged in-game on specific visual and animation criteria. For more, head to the contest’s [url="http://www.softimage.com/challenge"]offical page
.

© Valve Corporation. All rights reserved. Valve, Half-Life, Counter-Strike, and Source are trademarks and/or registered trademarks of Valve Corporation.
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