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发表于 2003-11-4 17:33:27
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来自 中国–湖北–襄阳
最初由 huajiayu 发表
这个插件我用了,有利弊。在4V4的情况下,警的势力强,匪的势力弱,新进的这个人旧只能加匪,正常情况下警匪都可以进,这点很好。可是在警强的情况下,由于有PTB,而且自动平衡也不管用了,这样一来由于警强PTB会自动提人到匪,警的人数就少,一直保持3V6的状态,这样警还不跪吗?可是我不知道这3V6保持到什么时间才改,难道必须是匪反超警多少局才会把匪再提到警来,警一直在3V6,我实在看不下去了,禁用了该插件,才中指了一场叫骂。着有点惩罚强者的意思哦,着该是插件的一个参数吧,修改这个参数也很有必要。还有X86你有没高错啊,你哪个参数是嘛?你做个说明啊,
建议修改这个参数
PTB_LIMITMIN =10
也就是说服务器里面达到10人这个插件才开始工作!人多了就好的多
好像还有一个控制双方差异人数的参数(ptb的参数)不记得了,改成一看看如何?
一下是我的参数配置,大家试试看如何?ptb.cfg内容
// PTB Configuration
//
// File location: addons/amx/ptb.cfg
//
// Settings are loaded on every mapchange
// from this cfg file
//
// For details on the settings check out the documentation
// in the readme.txt file
// these two cvars must be set to 0 for PTB proper working
mp_autoteambalance 0
mp_limitteams 0
// team selection control
amx_ptb limitjoin on // set limits on team joining
amx_ptb limitafter 5 // number of rounds after which teams limiting begins
amx_ptb limitmin 7 // number of minimum players on map for team limiting
amx_ptb maxsize 10 // maximum team size per team
amx_ptb maxdiff 2 // maximum team size difference
amx_ptb autorounds 0 // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto 3 // wtj tries needed to become autojoined
amx_ptb wtjkick 5 // wtj tries needed to become kicked
amx_ptb kick off // kick for wtj counts
amx_ptb savewtj off // save wtjs to wtj.log
// team balancing actions
amx_ptb switch on // switch/transfer players
amx_ptb switchafter 0 // number of rounds after which switching begins
amx_ptb switchmin 3 // number of minimum players on map for switching
amx_ptb switchfreq 1 // relative next possible switch round 1
amx_ptb playerfreq 3 // relative next possible switch round for player 3
amx_ptb forceswitch 2 // number of tries after which PTB switches alive, if neccessary 2
amx_ptb deadonly on // switch dead only
// messages
amx_ptb tellwtj off // tell about wtj tries
amx_ptb announce off // announce team status at beginning of round
amx_ptb sayok off // announce team status, if teams are alright
amx_ptb typesay ON // use HUD messages
// team strength limits
amx_ptb maxstreak 2 // max. allowed team win streak 2
amx_ptb maxscore 2 // max. allowed team score difference 2
amx_ptb minrating 1.5 // minimum critical team rating
amx_ptb maxrating 2.0 // maximum critical team rating
amx_ptb superrating 3.0 // super critical team rating
amx_ptb maxincidents 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached |
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